
ASE: If characters are found, the contents from the ASE_x-folder should have been copied to the ASE-folder under the game folder. ASE: Select the save slot if game is EOB2. I just tried with EOB1 and it worked as planned. Nothing to do with saving / restoring explored maps. That file is just the ASE settings (DOSBox title, search range etc.). The following time, it was blank map once again, I just deleted the ASE.dat file and it worked properly. I deleted the ASE folder and started all over again, it works once again. Yes, ASE checks the save game file dates and if there's a new save made ASE saves the save game file + explored map files to ASE_x-folder where x is the save slot number.īackup just copies those files to a backup folder. "Save at the game", that means choosing "Camp > Game > Save > Yes" in the EoB# menus? Does this include ASE's Backup saves? If not, player should save in EoB# immediately before making a Backup save. "Explored maps are saved only when the user makes a save at the game" Quote from: Ishad Nha on January 31, 2017, 01:19:18 AM There is an Explore Level function which explores the whole level, but it is excessive when you only want to tidy a few loose walls. Needs ability to add finishing touches, walls where the party could not reach. Loading, a menu will appear and the default choice will be the last game that was saved.

You would want one folder for each set of Explored_#.dat files. ASE can detect which was the last one saved. Saving, there may be up to six EOBData#.sav save game files at once. If you initially explore a new level after the last save is made, if you reload you will need to get rid of the map for the new level. These files are found in the EOB1 or EOB2 folder (of ASE) as the case may be.ĭeleting the Explored_#.dat file will get rid of the map for that level altogether. Then when you need to load, you shut down ASE and replace the relevant Explored_#.dat files with the backup copies. One approach is to make a backup copy of each Explored_#.dat file whenever you save the game. Needs a refresh function, currently once something is mapped, it stays mapped.
Eye of he beholder 2 amiga ingame map free#
Eye of the Beholder II: The Legend of Darkmoon article at Wikipedia, The Free Encyclopedia.Jonas Hirvonen produced the All Seeing Eye, an automapping and general utility for Eye of the Beholder 1 & 2.“ The Role of Computers: Clue Corner: Eye of the Beholder II: The Legend of Darkmoon”. Hartley Lesser, Patricia Lesser and Kirk Lesser (November 1992).“ The Role of Computers: Review: Eye of the Beholder II: The Legend of Darkmoon”. Hartley Lesser, Patricia Lesser and Kirk Lesser (March 1992).Hewitt IV, Ren Olsen, Louise Sandoval, Judith Peterson Amiga Programmer (Westwood): Bill Stokes.Level Programmer (Westwood): Bill Stokes.Hewitt IV, Louise Sandoval, Judith Peterson, Ren Olsen, Rick Parks, Aaron E. wall of force Miscellaneous Items axe.Talon, the legendary sword assembled by the adventurers. will-o'-wisp Locations Buildings & Sites Darkmoon Settlements Torzac.

Unnamed old woman Referenced only Bennet.Index Characters ĭran Draggore reveals his true nature! Companions Amber Compared to Eye of the Beholder, there are more NPC encounters and cutscenes were added. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Ī starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. The game is set in a semi-3D maze with no auto-mapping. It uses the same point-and-click gameplay mechanics and controls as Eye of the Beholder. The game a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. In the final confrontation Draggore turns out to be a red dragon. The players need to pass an acolytes' test to gain access to the inner parts of the temple. While battling their way through the temple's clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. Khelben then transports the heroes to the temple to find Amber and continue the investigation. He says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Eye of the Beholder on Westwood Studiosin kehittämä roolipeli.Pelin on julkaissut vuonna 1990 Strategic Simulations Inc.Peli on Dungeons & Dragons-maailmaan perustuva Dungeon Master-vaikutteinen luolastoroolipeli.Dungeon Masterin tapaan pelissä ohjataan neljän hahmon joukkoa, ja pelitapahtumat on kuvattu kolmiulotteisesti hahmojen perspektiivistä. The evil temple of Darkmoon, where the adventurers explore and defeat Dran Draggore.Īfter the events that happened earlier in the year, the heroes head to a local inn to rest and enjoy their new found fame but a note gets slipped to them from the Archmage of Waterdeep, Khelben Arunsun, also known as Blackstaff.
